Godoku v0.2.0


This version is a breaking change with the previous save file format, so we're bumping it up to v0.2.0

The most obvious changes are:

  • Grouping puzzle times by difficulty
    • Scores were previously all stored in one list, due to the original version only having one difficulty. Now, scores are stored in separate lists, so that you get a top ten for *each* difficulty, rather than your fastest times on Easy crowding out all other times
  • Fixing loss popup drawing over the difficulty selection menu
    • The puzzle loss menu had too high a canvas layer index, so you could never actually see the difficulty selector after a loss
  • Adding more translations
    • Mainly around difficulty displays
  • Fixed timer not running
    • At some point, the signal from the timer to the play field got disconnected, so we had to wire it back up last minute before publishing v0.2.0

Our takeaway this week is that Godot's translation features seem very obvious and accessible. It's good at funneling you into a productive pattern, so that it's almost easier to use translations than not. Their ability to create / import CSV files is sketchy, but once you get that in place, it is so, so easy to get text into the game without any further work.

Files

Godoku_0.2.0.zip 46 MB
Dec 20, 2023

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